I had the opportunity to work on Nerscylla and Gore Magala on the early stages.
For Nerscylla I was responsible for the asset through all stages; from design, hi res and lo res model, textures and lookdev.
For Gore Magala I had the chance to work on the hi res sculpt for the early pitch stage.
Software used: Maya, Zbrush, Mari, Substance painter, Substance Designer and Renderman.